Keep the punch
Use a 10 or 30 ms attack to let the front of a kick or snare pass before the compressor catches the body. A few dB of reduction can add cohesion while keeping the groove alive.
Give your mix some glue.
A free bus compressor for making drums, groups and whole mixes move together. Familiar SSL-style controls, a relaxed attack that lets the punch through, and just enough compression to bring everything closer.
If glue compression is part of your bus workflow, Polarity-Glue brings that familiar approach to Bitwig and other DAWs, with Auto Makeup, a detailed waveform history and an output clipper built in.
Current version: v0.1.3. Released 2026-09-11. What’s new
Bus compression listens to a group as a whole. A shared gain envelope gently pulls its parts together, so the drums feel like one kit and the mix has a common pulse. Polarity-Glue uses a feedback detector with linked stereo gain and a ratio-dependent knee for this kind of musical dynamics control.
Use a 10 or 30 ms attack to let the front of a kick or snare pass before the compressor catches the body. A few dB of reduction can add cohesion while keeping the groove alive.
Set the release so the gain recovers between hits, or let the two-stage Auto release follow the material. Push the threshold lower when you want more obvious movement and pumping.
Fast attack can soften transients; too much reduction can flatten a mix. A loud kick can pull everything down together. Use the sidechain high-pass filter, back off the threshold, or blend in dry signal when the bus loses its energy.
Polarity-Glue is inspired by the sound and working style associated with classic SSL bus compression. It is made for the same musical jobs: bringing drums together, controlling groups and adding gentle cohesion across a full mix.
The focused control set keeps the workflow immediate: set Threshold, choose Attack, Ratio and Release, then decide how much movement the bus needs. Range, parallel Mix, Auto Makeup, waveform history and output clipping extend that approach without turning it into a complicated dynamics processor.
Change the compressor settings and AUTO measures the compression loss over two seconds of audio, then holds the compensation. Judge the envelope with less distraction from lost level. Press LEARN for new material, or turn AUTO off and set Makeup yourself.
It compensates measured energy loss; it is not continuous gain riding or a perceptual loudness guarantee.
Auto Release works on two time scales. A fast stage follows short peaks, while a slower stage controls the underlying recovery. Isolated hits can release promptly, while denser passages settle more smoothly instead of snapping back after every transient.
Choose a fixed release time when you want the gain movement to follow a specific rhythmic value.
See the last four seconds of audio with input and output waveforms, threshold guides and a measured gain-reduction overlay. Follow exactly when compression starts, how much it takes away and how it recovers between hits.
Choose Off, 2x, 4x, 8x or 16x quality with matched linear-phase filters. Compression and clipping run at the internal rate. Keep playback lighter and use a higher setting for the final render.
Higher quality costs CPU and adds filter latency. At higher host sample rates, the actual oversampling factor adapts to the selected target rate.
Let the slower compressor shape the body, then use the optional output clipper to catch peaks after makeup and dry/wet mixing. It stays available with compression switched out.
Driving it harder adds distortion. Its final −0.1 dBFS sample ceiling is not a true-peak guarantee.
Keep deep bass from dominating the detector with the sidechain high-pass filter, without cutting bass from the audible signal. Enable the external sidechain to make another track drive the compression.
Range changes the detector target inside the feedback loop, shaping how far compression goes and how it recovers. Mix blends phase-matched dry and wet paths for parallel punch without a second track.
Switch between two settings, copy one to the other, and save your own local presets. A/B and presets also retain the learned makeup result, so comparisons stay useful.
Combine the waveform view with a dedicated gain-reduction meter and an optional peak-hold needle. Scale the interface from 75% to 200%; your preferred size is remembered locally.
The loudest detector channel controls gain for both channels, preserving the stereo balance. Mono is supported too. Compensated bypass keeps timing aligned when you compare the processed and original signal.
Try 2:1 or 4:1, a 10 or 30 ms attack, and Auto release on a drum group or mix bus.
Lower Threshold until you see roughly 1–4 dB of reduction on louder moments. Listen for the parts moving together.
Let AUTO finish learning. Compare with Compression In, and watch the history for softened attacks or a release that hangs too long.
Add Peak Clip if needed. If bass drives too much pumping, raise the detector HP. Use Mix to bring back some dry punch.
2:1 / 4:1 / 10:1
0.01 / 0.1 / 0.3 / 1 / 3 / 10 / 30 ms
0.1 / 0.2 / 0.4 / 0.6 / 0.8 / 1.2 s / Auto
−40 to 0 dB / 0 to +40 dB
0–82 dB (Full) / 0–100%
Off / 2x / 4x / 8x / 16x; separate realtime and render settings
Freeware by Polarity. Choose the package for your system; installation guides are linked below.
Polarity-Glue v0.1.3
Polarity-Glue v0.1.3
Polarity-Glue v0.1.3
No additional release notes were provided for this version.